MUSKET and CARBINE
50 YD.
· Pigeon. Paper target worth 1 pt. per hit. Live pigeon hung immediately above paper targets for first shot only, 2 pts.- 2 minutes
·
Pot. Paper target worth 1 pt. per hit.
Live N-SSA pot hung from bottom cross bar under paper targets for first shot
only, 2 pts. - 2 minutes.
·
4 Tile. Paper target worth 1 pt. per
hit. Live 4 tile hung from bottom cross bar under paper targets for first shot
only, 2 pts. - 2 minutes.
100 YD.
· 6 tile. Paper target worth 1 pt. per hit. Live 6 tile hung from bottom cross bar under paper targets for first shot only, 2 pts. - 2 minutes.
REVOLVER
25 YD.
·
Pigeon. Paper target worth 1 pt. per hit.
1 Minute. No live target.
·
Pot. Paper target worth 1 pt. per hit.
1 Minute. No live target.
·
4 Tile. Paper target worth 1 pt. per
hit. 1 Minute. No live target.
SMOOTHBORE
25 YD.
·
Pigeon. Paper target worth 1 pt. per hit.
2 Minutes. No live target.
·
Pot. Paper target worth 1 pt. per hit.
2 Minutes. No live target.
·
4 Tile. Paper target worth 1 pt. per
hit. 2 Minutes. No live target.
50YD.
SINGLE SHOT
50 YD.
·
Pigeon. Paper target worth 1 pt. per hit.
1 Minute. No live target.
·
Pot. Paper target worth 1 pt. per hit.
1 Minute. No live target.
·
4 Tile. Paper target worth 1 pt. per
hit. 1 Minute. No live target.
100YD.
Qualification Rules
a) A member may fire as many qualification rounds as he/she desires. Members are encouraged to complete every round commenced, just as if it were a skirmish. The ability to come back from a bad event requires practice too.
b) The top 3 scores will be averaged to establish each members Qualification Score for the Spring National.
c) The top 4 scores will be averaged to determine each members Qualification Score for the Fall National.
d) We will continue to use individual match size cardboard to mount qualification targets for ease of handling and to facilitate neat and organized storage in Felter Hall.
e) All Qualification Events shall be scheduled and approved by the Deputy Commander or designee prior to being shot. All Qualification Events will be posted by email no later than one day in advance to afford all Blues the opportunity to participate in the Approved Qualification Event.
f) The Deputy Commander or designee shall appoint a Qualifications Officer for each Approved Qualification Event. Qualifications fired without approval will not be considered official.
g) Any two members, including those related by blood or marriage, may qualify one another, subject to all Qualification Rules, providing all targets fired are presented to the Deputy Commander or designee prior to the next skirmish.
h)
To encourage qualifying and sighting-in at
i) Scores from an Approved Qualification Event must be submitted to the Deputy Commander or designee prior to 9:00 PM on the Sunday before the next skirmish to be included in the average for that skirmish. Scores from an Approved Qualification Event submitted by 9:00 PM on a Monday which is a National Holiday will be included in the average for the next skirmish.
j) Members are encouraged to qualify as often as they desire subject to all Qualification Rules.
k)
Good housekeeping practices on the Range are a
requirement during all visits to
l) Maintenance of target material in good order in Felter Hall is required at all times. Leave it in better condition than you found it.
Skirmishing is fun, win or lose. It is the intent of the Executive Committee for the Qualification process to be part of that fun. Qualifications are the best practice we know of to prepare us for Skirmishing. Be prepared. Arrive early. Dont make your teammates wait for you to get to the line. Fire your Qualifications as though you were firing a skirmish. After all, Skirmishing is more fun when we win!