GENERAL
2009 WBR Qualifications may
begin on January 1, 2009
2 Point Bonus to all shooters
for each round fired at
Qualifications are to be
fired in the order listed below with first round down range at 0900 in an
attempt to approximate early morning lighting conditions on first event.
All shooters are expected to help hang and clean up
target material.
Qualifications are to be run
as if a skirmish is being fired. Events should be fired at a reasonable pace
with no “do-overs”. If a member has a bad event, he
should move on to the next event just like in a skirmish. If the member chooses
not to continue the round, he may try again with the beginning of the next
round. In case of a mechanical malfunction which is readily repairable, the
member may be permitted, at the discretion of the Qualification Officer of the
Day, to make up the event which the malfunction caused him not to finish.
Spotting is allowed, calling
hits or misses only. Locations of hits or misses are not to be called in an
attempt to more closely approximate Skirmish conditions and discourage Kentucky
Windage. All firearms are to be properly sighted in
and will have triggers checked. WBR rule requires minimum 3 lb. 2 oz. trigger
pull for shoulder fired arms.
Musket and Carbine
Qualifications will be fired on Targets with brown background only.
Revolver and Henry
Qualifications will be fired on black and white Targets as long as they last.
All scores will be recorded
and reported to the Deputy Commander by 2100h on the Sunday prior to a skirmish
to be considered for team placement for that skirmish. Please save and turn in
event by event scores to the Deputy Commander either by email or hard copy at
the next opportunity. The top three scores fired during 2009 with Musket and
Carbine will be averaged to establish team placement effective after 2009 Chesapeake
Regional. The forth highest score will be used as a tie breaker. Effective with the 2009 Fall Potomac Regional the top four
scores fired at anytime during 2009 will be averaged to establish team
placement with Musket and Carbine. At this time the fifth score will become the
tie breaker. The top three scores with Revolver and Henry will be
averaged to establish team placement during 2009. The fourth highest score will
be used as a tie breaker. Teams will be established according to WBR By-Laws.
Pigeon Board-100 sec. to
break your 4 live pigeons. No more than 4 hits @ 1 point ea.
Pigeon- 2 pts. for hitting
live pigeon with first shot. 1 pt. for each hit on the paper.
3 minute rapid fire.
Pot- 2 pts. for hitting live
pot hung below frame. 1 pt. for each hit on paper.
2 minute rapid fire.
4” Tile- 2pts. for hitting
live tile hung below frame. 1 pt. for each hit on paper.
2 minute rapid fire.
6” Live Tiles- 60 sec. to
break your 2 tiles. No more than 2 hits @ 2 point ea.
6” Tile- 2 pts. for hitting live
tile with first shot. 1 pt. for each hit on paper.
2 minute rapid fire.
CARBINE
50 Yard Events
Pigeon Board-100 sec. to
break your 4 live pigeons. No more than 4 hits @ 1 point ea.
Pigeon- 2 pts. for hitting
live pigeon with first shot. 1 pt. for each hit on the paper.
2 minute rapid fire.
Pot- 2 pts. for hitting live
pot hung below frame. 1 pt. for each hit on paper.
2 minute rapid fire.
4” Tile- 2pts. for hitting
live tile hung below frame. 1 pt. for each hit on paper.
2 minute rapid fire.
6” Live Tiles- 60 sec. to
break your 2 tiles. No more than 2 hits @ 2 point ea.
6” Tile- 2pts. for hitting
live tile with first shot. 1 pt. for each hit on paper.
2 minute rapid fire.
REVOLVER –
No more than 6 shots per event. No reloading is permitted.
Pigeon- 2 pts. for hitting
live pigeon with first shot. 1 pt. for each hit on the paper.
1 minute rapid fire.
Pot- 2 pts. for hitting live
pot hung below frame. 1 pt. for each hit on paper.
1 minute rapid fire.
4” Tile- 2pts. for hitting
live tile hung below frame. 1 pt. for each hit on paper.
1 minute rapid fire.
HENRY
Pigeon- 2 pts. for hitting
live pigeon with first shot. 1 pt. for each hit on the paper.
1 minute rapid fire.
Pot- 2 pts. for hitting live
pot hung below frame. 1 pt. for each hit on paper.
1 minute rapid fire.
4” Tile- 2pts. for hitting
live tile hung below frame. 1 pt. for each hit on paper.
1 minute rapid fire.
100 Yard Event
6” Tile- 2pts. for hitting
live tile with first shot. 1 pt. for each hit on paper.
1 minute rapid fire.