GENERAL
2008 WBR Qualifications may
begin on January 1, 2008.
2 Point Bonus to all shooters
for each round fired at
Qualifications are to be
fired in the order listed below with first round down range at 0900 in an
attempt to approximate early morning lighting conditions on first event.
All shooters are expected to help hang and clean up
target material.
Qualifications are to be run
as if a skirmish is being fired. Events should be fired at a reasonable pace
with no do-overs. If a member has a bad event, he should move on to the next
event just like in a skirmish. If the member chooses not to continue the round,
he may try again with the beginning of the next round. In case of a mechanical
malfunction which is readily repairable, the member may be permitted, at the
discretion of the Qualification Officer of the Day, to make up the event which
the malfunction caused him not to finish.
Spotting is allowed, calling
hits or misses only. Locations of hits or misses are not to be called in an
attempt to more closely approximate Skirmish conditions and discourage Kentucky
Windage. All firearms are to be properly sighted in and will have triggers
checked. WBR rule requires minimum 3 lb. 2 oz. trigger pull for shoulder fired
arms.
Musket and Carbine
Qualifications will be fired on Targets with brown background only.
Revolver and Henry
Qualifications will be fired on black and white Targets as long as they last.
All scores will be recorded
and reported to the Deputy Commander by 2100h on the Sunday prior to a skirmish
to be considered for team placement for that skirmish. Please save and turn in
event by event scores to the Deputy Commander either by email or hard copy at
the next opportunity. The top three scores fired during 2008 with Musket and
Carbine will be averaged to establish team placement effective at the 2008 Spring
Potomac Regional. The forth highest score will be used as a tie breaker. Effective with the 2008 Fall Potomac Regional the top four
scores fired at anytime during 2008 will be averaged to establish team
placement with Musket and Carbine. At this time the fifth score will become the
tie breaker. The top three scores with Revolver and Henry will be
averaged to establish team placement during 2008. The fourth highest score will
be used as a tie breaker. Teams will be established according to WBR By-Laws.
Pigeon Board-100 sec. to
break your 4 live pigeons. No more than 4 hits @ 1 point ea.
Pigeon- 2 pts. for hitting
live pigeon with first shot. 1 pt. for each hit on the paper.
3 minute rapid fire.
Pot- 2 pts. for hitting live
pot hung below frame. 1 pt. for each hit on paper.
2 minute rapid fire.
4 Tile- 2pts. for hitting
live tile hung below frame. 1 pt. for each hit on paper.
2 minute rapid fire.
6 Live Tiles- 60 sec. to
break your 2 tiles. No more than 2 hits @ 2 point ea.
6 Tile- 2 pts. for hitting
live tile with first shot. 1 pt. for each hit on paper.
2 minute rapid fire.
CARBINE
50 Yard Events
Pigeon Board-100 sec. to
break your 4 live pigeons. No more than 4 hits @ 1 point ea.
Pigeon- 2 pts. for hitting
live pigeon with first shot. 1 pt. for each hit on the paper.
2 minute rapid fire.
Pot- 2 pts. for hitting live
pot hung below frame. 1 pt. for each hit on paper.
2 minute rapid fire.
4 Tile- 2pts. for hitting live
tile hung below frame. 1 pt. for each hit on paper.
2 minute rapid fire.
6 Live Tiles- 60 sec. to
break your 2 tiles. No more than 2 hits @ 2 point ea.
6 Tile- 2pts. for hitting
live tile with first shot. 1 pt. for each hit on paper.
2 minute rapid fire.
REVOLVER No more than 6 shots per event. No reloading is
permitted.
Pigeon- 2 pts. for hitting
live pigeon with first shot. 1 pt. for each hit on the paper.
1 minute rapid fire.
Pot- 2 pts. for hitting live
pot hung below frame. 1 pt. for each hit on paper.
1 minute rapid fire.
4 Tile- 2pts. for hitting
live tile hung below frame. 1 pt. for each hit on paper.
1 minute rapid fire.
HENRY
Pigeon- 2 pts. for hitting
live pigeon with first shot. 1 pt. for each hit on the paper.
1 minute rapid fire.
Pot- 2 pts. for hitting live
pot hung below frame. 1 pt. for each hit on paper.
1 minute rapid fire.
4 Tile- 2pts. for hitting
live tile hung below frame. 1 pt. for each hit on paper.
1 minute rapid fire.
100
Yard Event
6 Tile- 2pts. for hitting
live tile with first shot. 1 pt. for each hit on paper.
1 minute rapid fire.